

One of them happened to be in a bed and I thought that was cool. I was thinking of different ideas of a character who would be iconic and would stand out. "I wasn’t lying in a bed when I came up with him.

"I just came up with him," Guilty Gear creator Daisuke Ishiwatari laughed when Siliconera asked about designing Bedman. Guilty Gear Xrd SIGN adds Bedman to the roster, a sleeping fighter strapped to a rollaway bed.

#Gears tactics character creation series
But if thats not for you, go Str, Agi, End, and any others that increase Combat Inititive.From Faust’s paper bag mask to Undine’s face in one of Dizzy’s wings, the Guilty Gear series has characters that ooze originality. Note on Level Up points: my first level up, i put all those points into Intellegence, to test if a higher Int does increase the chance to learn individual skill levels faster. Pugilism i left at 1, no points spent, because with a 6 Int it raises itself quickly change these points, for the style of close combat you want. If you want to focus on melee more, then add 2 points to each mellee skill. The reason i did so, was many loot drops for melee weapons that i saw, needed a skill of 2 to use and hvy wpns for the same reason, so someone could use them potentially. Weapon Skills: To help learn mellee wpn skills, i put 1 point in 1 Handed, 1 point in 2 Handed, and the remaining 2 points in Heavy Weapons. Skills: Salvaging 5, One Handed 2, Two Handed 2, Heavy Weapons 3 Stats: Strength 8, Agility 8, Intelegence 6 The above Char 2’s build, only change was droping Pistol skill, for Shotgun.Ĭharacter 1: Pugilist, Mellee, Heavy Weapon & Salvaging Specialist I replaced the above Char 1 build with this Mellee build. I also now feel comfortable adding a more detailed mellee build to this guide, now that i’ve played and tested it in my current 4th game. I have started testing more mellee focus builds, Pugilism currently is very strong. From reading the forums, other players have said that Pugilism is the stronger choice to pick.īut i ahve NOT tested this yet. When i did use it, it worked well enough with no points dedicated to it. In my 2 games so far, i did not use very much mellee at all, since i allways had enough ammo for combat. Replace a few stat points (or spend level up points) on Strength and Agility as well as stats that increase Combat Inititive. They will dramatically increase the ease of winning those fights especially Stun Grenades. Later, after looting Grenades from crates and loot drops from enemies, save them for Boss encounters. Note: using grenades with only a skill of 1 works fine, but it bounces less with a couple of points. Also, the pistol has a much shorter range than a rifle and has a very small AP cost per shot, allowing more shots after healing someone.Īlternate choice: swap 1 point from Hacking and get 1 in First Aid.Ĭharacter 4: First Aid & Rifle Specialist – Secondary Healer, back lineĪlternate choice: swap 1 out of Rifle and get 1 in Explosives. I use the pistol, due ammo constraints in the early stage. Primary Healer, front lineĪlternate choice: Using a Rifle, instead of a Pistol, so you do not have to go to your Inventory screen and swap in the MedPacks when needed and then swaping the pistol back in to attack. As such, lowering Salvaging to 4, and getting First Aid 2 would help, but its not necesary because the Pistol Medic, will try and be behind him, so she heals when needed.Ĭharacter 2: Pistol & First Aid Specialist.

Character 1 : Shotgun & Salvaging SpecialistĪlternate choices: he’s a front line ranged blocker.
